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Cyber Security in Internet-Based Multiplayer Gaming

Abstract: 
The main concern arising from the rapidly increasing rate of Internet-based multiplayer gaming in the past years is the prevention of cheating. Most games are based on the client/server model and not peer-to-peer applications in order to prevent cheating. Yet the client/server model is still vulnerable to hacking. Investigates current security issues in online multiplayer gaming and potential solutions. Discusses how cheats are centralized in the protocol level of game design ranging from fixed-delay cheats to collusion cheats. Discusses four models that counterattack cheating exploits: new-event ordering protocol, cheat controlled protocol, secure event agreement protocol, and efficient and secure event signature protocol.
Author: 
Christopher Dixon, Luay A. Wahsheh
Institution: 
International Association of Engineers
Year: 
2010
Domains-Issue Area: 
Region(s): 
Industry Focus: 
Internet & Cyberspace
Other Services
Datatype(s): 
Bibliographies & Reports
Models